Get the Speed Burner, Leg Upgrade, and Arm Upgrade. None or Buster Upgrade + Speed Burner/Strike Chain + Leg Upgrade(Optional) If successful, the blast can destroy anything in one shot, including all the bosses in the entire game! (Except Vile when he's in his armored carrier). Hadoken activation input: ↓ ↘ → + ATTACK while X's health gauge is full and he is on the ground to unleash a powerful energy ball. Note that you must have full health to use the Hadouken and that there is about half a second "charge" time where you will be temporarily vulnerable. He will give you the Hadoken, which can kill any enemy, including bosses, in one hit, save for the final form of the final boss. Light will be dressed as Ryu from Street Fighter II. Repeat this four times and on the fifth attempt an upgrade capsule will appear to the right of the Energy Capsule on a ledge on the top right (note: you do not need full health, full weapon energy, nor full sub-tank energy each time you reach this location also, you can leave the stage, play another, and come back to finish up the other attempts).ĭr. Ride the platform until it flies off the track and out of the mine dash jump off and die by falling in the pit below. Near the end of the stage, you'll come across the final platform that you can ride through the mine. Make sure your lives counter is 6 or more (more if you're prone to dying while trying to reach the end of the stage). Before you make your way to the end of the level, farm extra lives at the start of the stage by killing the Bubble Bat (Mega Man 2 reference) repeatedly. You can access it in Armored Armadillo's stage after collecting all 4 armor upgrades, all 8 Heart Tanks, and all 4 Sub Tanks (note that you don't have to fill the Sub Tanks). Light, which gives a message for X, or Zero in later games, and a power-up, usually parts of an armor, although in some games he also gives a full armor, chips that enhance the power of the current armor, or a secret technique.Īll Heart Tanks, Sub Tanks, Boss Weapons and the First Armor(All Armor Capsules) Light created several capsules and hid them in different locations, all of them containing a hologram of Dr. Once the propeller stops, it will fall down and will not ascend before reaching the ground.), it can perform a 'sextuple jump' while in water, with the help of the propeller.Ĭapsule/Dr. Then, you have to keep tapping the buttons rapidly to continue. By tapping the dash button repeatedly (When you start, the feet have to be on the ground, and do not hold the left or right buttons. half the width of the screen then fall down in a sharp curve. ![]() It can fire homing torpedoes underwater, but the homing function does not work well on land: the torpedoes will just go straight for approx. ← and → make short hops in that direction, and dashing will result in a long jump. While it spins, it is possible to dash forward, but impossible to walk or jump.įrog Armor Module - Designed only for underwater combat, it will be confusing and awkward to try and move it on dry ground. To make the fist spin, simply hold the shoot button. Its charged attack differs, however: The Kangaroo Ride Armor's fist, spikes spinning, will lash forward on a chain, causing massive damage to all enemies in its range. It has powerful spikes on its fists, similar to the Rabbit Ride Armor in Mega Man X2. Kangaroo Armor Module - A Ride Armor designed for ground combat. The armor can fire missiles in groups of two, which fly forward at a fast rate. The hover boost only lasts for a few seconds. If the jump button is held while jumping, the armor will hover, gaining altitude slowly. This Ride Armor is the template the other three Modules are based on, and needs to be unlocked first before using the others. They act very much the same as normal Sub Tanks, except they fill and restore weapon energy instead of life energy.ĮX Tank - allows the player to start a stage with 4 lives instead of the usual 2.Ĭhimera Armor Module - Similar to the standard Ride Armors from the previous two games. Weapon/Energy Sub Tank - a special kind of Sub Tank (not to be confused with the W Tank from the original series) introduced in Mega Man X4. Using a Sub Tank will restore health to the player until his or her health is back at full or the Sub Tank is empty. Life Sub Tank - an item similar to the E Tank in the Classic Series, but instead of being used once, it remains with the player and can be refilled after usage, usually by picking up more life energy when the player's life energy bar is already full. ![]() ![]() Heart Tank - an item that increases X's or Zero's maximum health by 2 units onto the life bar, depending on whichever character obtains them.
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